2013/Robotron Autopsy: Learning About Hardware From Vintage Video Games
Studying and building hardware is easier than you think. Using software concepts as a metaphor, I will reverse-engineer the 1982 arcade game machine “Robotron: 2084” and reimplement it in modern hardware.
Speaker: Jared Boone
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From Jared Boone, the presenter:
My slides, 114MByte PDF. Sorry about the size, but there's a LOT of images in the presentation.
- Sean Riddle's extensive reverse-engineering of Williams arcade games, including Robotron: 2084
- My Robotron FPGA implementation in VHDL, for Xilinx Spartan-3 FPGAs. Requires an MC6809E adapter board -- EAGLE schematic and PCB also included in the repository.
- Church of Robotron -- All must be tested!